Kansas City Experience Design | T2 + Back Alley Blog - Part 2

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Augmented Reality – It’s Out of This World

Alright, so it’s only imaginary ‘out of this world’ but new augmented reality technology is being used much more by advertisers to blur the line between the real world and the virtual world. If you’re not hip to augmented reality (or AR), blogger Nick Brucher explains that AR is “based on holding a 2D image up to a webcam and then seeing a 3D image on screen.” Advertisers initially began offering consumers AR experiences through specially designed micro sites. For example, BMW developed this site so their consumers could experience using a Z4 coupe painting a canvas in a TV spot.

AR is now being integrated into both mobile and print executions, too. Mobile applications include things like AroundMe which allows consumers to locate restaurants, bars, museum etc., wherever they are simply by holding up their smartphones and VegasReality, designed by MGM Mirage, which merges real Vegas and virtual Vegas and delivers new ways to explore hotels, restaurants etc.

Print publications are making their magazine issues more dynamic by integrating AR. In the most recent issue of UK’s Grazia – readers were not only able to read about the dynamic front woman of Florence + Machine they were also able to make her sing and dance around.

One of the most dramatic integrations we’ve seen recently is being executed by JC Penney in partnership with Heart’s Seventeen.com to create a virtual dressing room. The days where consumers have to roll the dice and gamble on a piece of clothing they’ve purchase online are, in some instances, a thing of the past. Shoppers will automatically be fitted during the live-video stream (no symbols or pieces of paper here), and motion capture technology then enables users to “try on” different clothing articles they like by simply pointing at the screen. Here’s a video on how the dressing room will work:


Demo via Nick Burcher

Innovative magazine publishers and brands are turning to AR more and more and we think it’s awesome. AR allows readers to go beyond the pages and actually interact with the content. And, especially when it comes to the fashion industry, we’re seeing more and more of the players in the industry not only creating clothes, but creating innovative web content – and consumer experiences – as well. Teri Rogers wrote about that over here, and if you’re interested (and she’s always interesting), go check it out.

Bottom line, any time you can engage consumers on a deeper level it’s a big benefit. In the context of online shopping, AR enables consumers to better visualize what an item will look like on them – and can actually enhance the shopping experience – and most, important, help close the sale.

Kansas City’s T2 Lab: Exciting Experiential Design Underway

The Lab at T2, which specializes in experiential design executions as well as augmented reality, has some great projects underway and some surprises in store. If you love pop culture, keep your antennae up over the next few months.

One thing that’s not a surprise is a sequel to the award winning “T2 Massacre” one year later. Dubbed “Haunting in the Crossroads,” this one will happen during Kansas City’s traditional First Friday in the Crossroads event in October – and will have a distinct Twilight Zone feel. Not to give everything away, but we can tell you that this “experience” will be super cool and something to put on your “don’t miss” list.

We’re also working with Berry Plastics on an augmented reality piece. They make the plastic cups for lots of fast food chains. When you log into the url and activate the AR marker on your cup, you’ll get a personalized musical experience. Each cup will be different, having a variety of music genres and ways to customize, create, and share your song creation through your interaction and manipulation. We’ll share more on this exciting augmented reality project soon.

Experimentation and creative play is always a part of The Lab and we are working with Arduino Technology, testing all sorts of sensors like touch, breath, velocity, brightness, and temperature. With this super accessible technology we are measuring the real world, which can create the bridge, further connecting the digital world with the real world through various “experiences.” Stay tuned for more details on both of these projects.

Interactivity and Emergence at SIGGRAPH 2010

A concept for experiential design was buzzing around SIGGRAPH 2010 – the concept of emergence. Emergence is the by-product of the audience’s interactivity, something that isn’t directly incorporated into the piece itself. It can be a variety of manifested qualities when people are put into the right collaborative conditions.

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Experiential Design: Why It Works

When I read that Volkwagen’s “The Fun Theory” and Nike Livestrong’s “Chalkbot” experiential design work won the 2010 Cannes Festival Grand Prix, I was ecstatic. We’re all aware that advertising is changing. But, it’s quite amazing to see that experiential design is elevating, and has gained acceptance as a communication device.

The Fun Theory is a competition itself where people can upload ideas designed to make mundane tasks interesting. Take the winning submission for example:

And the Nike Chalkbot was a machine that would imprint hopeful messages along the Tour De France– submitted through texting, Twitter and a website. The Chalkbot received some 23,000 messages to be chalked on the roads of France, so it was truly a viral experiential phenomenon.

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