Experience Design | T2 + Back Alley Blog - Part 2

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Augmented Reality – It’s Out of This World

Alright, so it’s only imaginary ‘out of this world’ but new augmented reality technology is being used much more by advertisers to blur the line between the real world and the virtual world. If you’re not hip to augmented reality (or AR), blogger Nick Brucher explains that AR is “based on holding a 2D image up to a webcam and then seeing a 3D image on screen.” Advertisers initially began offering consumers AR experiences through specially designed micro sites. For example, BMW developed this site so their consumers could experience using a Z4 coupe painting a canvas in a TV spot.

AR is now being integrated into both mobile and print executions, too. Mobile applications include things like AroundMe which allows consumers to locate restaurants, bars, museum etc., wherever they are simply by holding up their smartphones and VegasReality, designed by MGM Mirage, which merges real Vegas and virtual Vegas and delivers new ways to explore hotels, restaurants etc.

Print publications are making their magazine issues more dynamic by integrating AR. In the most recent issue of UK’s Grazia – readers were not only able to read about the dynamic front woman of Florence + Machine they were also able to make her sing and dance around.

One of the most dramatic integrations we’ve seen recently is being executed by JC Penney in partnership with Heart’s Seventeen.com to create a virtual dressing room. The days where consumers have to roll the dice and gamble on a piece of clothing they’ve purchase online are, in some instances, a thing of the past. Shoppers will automatically be fitted during the live-video stream (no symbols or pieces of paper here), and motion capture technology then enables users to “try on” different clothing articles they like by simply pointing at the screen. Here’s a video on how the dressing room will work:


Demo via Nick Burcher

Innovative magazine publishers and brands are turning to AR more and more and we think it’s awesome. AR allows readers to go beyond the pages and actually interact with the content. And, especially when it comes to the fashion industry, we’re seeing more and more of the players in the industry not only creating clothes, but creating innovative web content – and consumer experiences – as well. Teri Rogers wrote about that over here, and if you’re interested (and she’s always interesting), go check it out.

Bottom line, any time you can engage consumers on a deeper level it’s a big benefit. In the context of online shopping, AR enables consumers to better visualize what an item will look like on them – and can actually enhance the shopping experience – and most, important, help close the sale.

Interactivity and Emergence at SIGGRAPH 2010

A concept for experiential design was buzzing around SIGGRAPH 2010 – the concept of emergence. Emergence is the by-product of the audience’s interactivity, something that isn’t directly incorporated into the piece itself. It can be a variety of manifested qualities when people are put into the right collaborative conditions.

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Experiential Design: Why It Works

When I read that Volkwagen’s “The Fun Theory” and Nike Livestrong’s “Chalkbot” experiential design work won the 2010 Cannes Festival Grand Prix, I was ecstatic. We’re all aware that advertising is changing. But, it’s quite amazing to see that experiential design is elevating, and has gained acceptance as a communication device.

The Fun Theory is a competition itself where people can upload ideas designed to make mundane tasks interesting. Take the winning submission for example:

And the Nike Chalkbot was a machine that would imprint hopeful messages along the Tour De France– submitted through texting, Twitter and a website. The Chalkbot received some 23,000 messages to be chalked on the roads of France, so it was truly a viral experiential phenomenon.

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Bon Appétit!

Dining by Design
Perpetual open canvas
for creative minds

– Michael Ong

T2 / Harvest Productions Dining by Design Table from T2 + Back Alley Films on Vimeo.

Footnote: DIFFA (Design Industry Foundation Fighting AIDS) just had its 20th year of Dining by Design in its founding city – Kansas City. I’ve been attending the Gala event for many years but I’ve always felt being in the production/post-production and motion graphics business, that we were sort of on the fringe of the so-called design industry, which for this particular event, meant architects, interior decorators and florists. However, this function has grown over the years and has become the signature event nationwide, in major cities like NYC and San Francisco. As a result, the event now attracts a more diverse group of participants and the level of creativity and passion the designers put into their works was really amazing beyond words. In a recent Fast Company interview, John Waters aptly called it “the Cannes of tabletop.”

Today, multimedia technology has infiltrated every facet of our lives and it’s a big area of focus for our creative teams at T2. Since the gap is now closing, we decided it’s time for us to design a table!

Once we secured our choice partner – Harvest Productions – to be part of the team, we knew we could bring our Dining by Design table to a level that most attendees had never experienced before. What we came up with was basically a blank canvas of everything white: table, chairs, plates, tablecloth, linens, centerpiece and floral arrangements; decorated in a sleek and minimalist approach. We intentionally primed simplicity on our table settings so we could project a perfectly calculated motion graphic imagery onto its surface. Even though Harvest Production has a huge inventory of multimedia tech toys that would wet any geek’s pants, we chose a softer approach in which a single projector was installed at fifteen feet above the table and let the content do its magic. The “technology” seemed to disappear out of sight and we could still decorate the table with everyday familiar surfaces and textures; no foreign machinery or fan noise that would encroach on a pleasant dining experience.

The result: When the house lights dimmed, our table came to life! There were kaleidoscopic patterns on the plates, and undulating forms and lights radiated from the centerpiece, making an otherwise dead and leafless collection of branches wave. The plates and table each had their moment to shine, in a seemingly endless loop of light dance and hypnotic patterns. What can I say? The guests ate it up! We were very pleased with the outcome and would like to share it with the rest of you who couldn’t make it to the event. Bon Appétit!

Credit: T2 – Michael Ong/ Creative Director/Motion Designer, Garrett Fuselier/Experience Designer, Claudia Chagüi/Motion Designer, Drew Bolton/Volunteer Designer, Andrew Kuttler/Volunteer Designer, Derek Ferguson/Producer, Nick Balda/Editor.

Harvest Productions – Joe Athon + the rest of his team.

Let’s do it again next year!