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Infographics, Advertising and Design Strategy

In our book, infographics are not only cool, but a great design strategy. Clients and prospective clients can often process information easier when it’s presented to them visually, in addition to or in place of text.

While this infographic touches on a topic that may not seem all that important, it doesn’t take long to dig down and see that lack of sleep is a big deal – and contributing to lots of … well you get the rest.

As a designer, if you can create a killer visualization, you are definitely showing that you have some serious skill.

But don’t forget designing infographics is an art - and in order to do it well, be sure you’re getting enough sleep.

Interactive and Experiential Design Abound in Best Creative Ad Campaigns

Interactive and experiential design clearly dominate AdAge’s Creativity Magazine’s just released of the top ten best creative campaigns of 2010. This speaks volumes about the future of design and makes us rub our hands together in delight, since we’re all about interactive and experiential design.

In case you can’t remember all these experiential design beauties and others (that happens this time of year), the campaigns identified by Creativity Magazine as the cream of the crop featured this great body of work:

The Old Spice campaign, which was not only brilliant, but relied on consumer generated video and social media to hit it out of the park–interactive experiential design at it’s most basic level;

The Pepsi Refresh campaign, which again relied on social to support its cause-focused effort;

Domino’s Pizza, which relied on consumer input and social media channels to help improve its brand and turn the corner following a disastrous event;

Conan O’Brien’s Team Coco and their tremendous online effort that included leveraging Twitter, Foursquare, Facebook, web craziness and some traditional advertising to focus eyeballs on the star’s return to TV on a different station.

Space Chimp, the World Wildlife Fund Australia’s compelling environmental message , produced in collaboration with musician Ben Lee;

Nike’s experiential design campaign for the World Cup, which included user-generated content integrated into the digital outdoor production, interactive film and a healthy dose of social media to spur awareness and participation;

Jay-Z’s promotion of his new book, “Decoded,” that was again an interactive, experiential design piece, literally bringing the book to life for fans in a myriad of different locations. This campaign produced by Droga5, also included an online element sponsored by Bing, that allowed fans who couldn’t physically participate in the outdoor extravaganzas the chance to do so online.

Mitsubishi’s virtual test drive harnessed technology for their Live Drive, the first of its kind by an automaker, and an obvious nod to the experiential design decade we have entered;

Dare Labs’ Remote Palette is nothing short of brilliant in the realm of app development and its popularity was spurred along by web video and social channels.

And finally, the release of Arcade Fire’s Wilderness Downtown campaign was an example of collaborative genius that combined music video production for the band’s “We Used to Wait” song, with Google Earth and created a musical experiential design piece.

The interesting thing about all of these campaigns is that they typify the massive changes in the world of advertising that are leaning so heavily in the direction of experiential design. Notice how many include consumer-generated content and/or provide an opportunity for interactivity with consumers? And how many rely on a variety of social channels to help spread awareness. And how experiential design is being tapped again and again to allow consumers to be a part of a campaign, not just passively watch from the sidelines?

As a digital media and creative services agency, the success of these campaigns is nothing less than pure delight for us. It confirms that we made the right move in expanding our brand beyond production and post-production into the fresh (and fun) new area of experiential design. This kind of substantive transformation has not been easy these past few years – new jobs and new people replacing the old model – lots of change can be stressful for sure. So it’s nice to end the year with news like this that lets us know that we are in a good position as we start 2011. Here’s wishing all of us in this battered industry a prosperous new year!

Fashion Industry – Creating Content and Clothes

T2+Back Alley Films, Fashion Week, Chanel

The fashion industry has embraced the web and social media in a variety of ways. And, for an industry that has a rep for pretty much being the snotty girls in high school that don’t really want to let anyone who’s not the “real deal” into their tight little clique, the industry as a whole has really done a 180.

The year in fashion thus far in 2010 has proven that the industry not only gets its consumers but, in a surprise move, it actually wants to attract even MORE of them. As a result, brands are incorporating innovative ways to reach them into their marketing efforts. Jimmy Choo was not the only brand to use Foursquare, but it might have been the most creative – and resulted in women running all over London on a shoe treasure hunt. I expect we’ll see lots more location-based focus as brands work to actually drive foot traffic to brick and mortar stores.

By the fall of 2010, the majority of the labels live-streamed their shows (up from only two in the spring) and Fashion Week moved beyond the realm of exclusivity and into the worlds of consumers around the globe.

In addition to live-streams and other tactics, many brands released short films like this one, produced by Chanel’s Karl Lagerfeld.

Brands used Facebook, Twitter, Twitpics and even a variety of iPad apps to stay in touch with and, even more surprising, actually listen to their respective audiences. Ann Taylor’s Aloft campaign was a great example of how the brand took consumer feedback posted on their Facebook page, immediately acted upon it, and really took the words “community” and “engagement” to new levels.

Online retailers have upgraded their online catalogues to create more of an “experience” for shoppers and also to include high quality video and other content. In fact, during London’s Fashion Week, Burberry’s Christopher London noted on Twitter that Burberry is “now as much a media-content company as [it is] a design company because it’s all part of the overall experience.”

I think that just about says it all — the fashion industry as content creators. When you think about it, aren’t we all trending that way?

It’s Not About Then, It’s About Now

It's About NOW

The annual PromaxBDA conference is the largest entertainment marketing, promotion and design event in the world and attracts execs from top television networks, cable channels, media and creative agencies, design and emerging media and other industry leaders. PromaxBDA was held in late June in LA and it is, without question, an awesome conference. I went to the conference when it was held in Miami several years ago – and I wish I could have made it to this one. It’s always a gathering of some of the best strategists, marketers and true thought leaders in the creative fields.

This video features a snippet from a panel on inspiration, and what inspires leaders in the field. Moderated by Will Travis, Dentsu America, the panel included people like David Carson, David Carson Design; Timothy Fisher, CoFounder, Mk12; Mark Kudsi, Director, Motion Theory; Jakob Trollback, Trollback+Company; Garson Yu, President and Creative Director for yU+Co, along with several others.

I found their thoughts and challenges inspiring and thought you might, too. Under the jump, there’s a recap of some of their comments, in case you want to roll them around in your head like I did in mind.

Will Travis opens the clip talking about change and what scares him. He was challenged by having a big shop, one that helped change the way things were done in the industry – and what comes after that. “You can’t rely on your heritage, on who you were” he says. “It’s about who you are going to be – and how you are reforming that“ that matters now.

And then Trollback wonders, with the advent of the Internet and the fact that sources of inspiration now are so accessible, “are we better, because of that?” And he elaborates that it’s that process – the transformation of one piece of inspiration into another – that drives all of us.

“There is no control over quality anymore” when you put your creative work out there to the public, says Mark Kudsi from Motion Theory. “You lose the details that you put into something.” But then, sometimes, it’s so great to see what the public does when they see a message that you created, and it’s interesting to see how they modify it to suit their own message or their own needs.

David Carson talks about the fact that everybody is influenced by some thing or some body and says “the trick (as a designer) is to take what got you into this field and make it your own.” I like that. And he mentions the creative’s perpetual lament “the tighter the boundaries imposed by a client, the harder it is” to deliver something that will really work for them. Alas. If only clients really understood that.

Bottom line, PromaxBDA is on my list of conferences I should attend whenever I can. It would be great to see you there, too.

Unspectacular Things. They Matter.

Dieter Rams

OK, yes, I love great design. I live in a world driven by design. Fueled by design. And that’s why I love great designers. Watching this film moved me – like the first time I saw film/art from Charles and Ray Eames.

Dieter Rams is a visionary. He was then, even in the early days of working with Braun, as he moved from a focus on industrial aesthetics to aesthetics for the home. And he is now. In his laboratory, the environment was such that new products were influenced by many and ultimately, made better for all.

The world has come full circle – but some things remain certain and true for all time.  The world of design – and advertising – has always been defined by creativity.  But what really defines great work – is collaboration – work that is influenced by many, working seamlessly together, creating a finished product that is better for all.

Rams’ Ten Principles of Good Design are timeless as well — tenants to live by:

Good design is innovative.

Good design makes a product useful.

Good design is aesthetic.

Good design helps us to understand a product.

Good design is unobtrusive.

Good design is honest.

Good design is durable.

Good design is consequent to the last detail.

Good design is concerned with the environment.

Good design is as little design as possible.

In the film, Rams says “The unspectacular things are the important things, especially in the future.” Real word or not — I liked the way that made me feel.

Photo Credit: Abiasag Tullmann