Design | T2 + Back Alley Blog - Part 2

design

Screen Magazine + Runza

Have you seen the new Runza spots? Click here to see one of them… Runza Breakfast

The T2 + Back Alley team was thrilled to be a part of the production of the campaign. And recently, they were written up in Screen Magazine where you can watch them all! Here’s a little bit about how those spots came together…

If you’re not familiar with Runza, they are a regional restaurant group with a rabid cult following. They have no intention to compete in hundreds of markets across the country, nor to extend their hours into breakfast or late-night like the national chains. So, when it came to making these spots, they thought the best way to stand out would be to poke fun at the competition and talk about how they’re different.  And that’s exactly the approach they took with Swanson Russell, their Nebraska based agency, and us, their trusty production partner.

First order of business: find the perfect Runza Spokesman – someone who could be self-deprecating, but remain compelling to viewers while not being annoying. Back Alley Films’ very own Creative Director, Pete Meyer, turned to Chicago, a market well known for its strong improv talent, and cast Tim Ryder, part of the famed Second City ensemble.

“The scripts were pretty funny to begin with but we would have been fools not to utilize Tim’s improv skills to improve the spots,” said Meyer. “Once we knew we had the scripted versions in the can, we let him improvise on longer takes. Working in this looser structure made the shoot days and the editorial process a lot more fun for everyone.”

Once the spots were shot, Meyer donned his editor’s cap to cut them together while our Creative Director, Travis Schlitter, directed our design/animation team to create the motion graphics. “We really enjoyed developing the visual style for Tim’s stream of consciousness,” said Schlitter. “The loose pen and ink illustrations bring interest and energy to the spots with the right balance as to not overpower his performance.”

Together, along with the Swanson Russell team and, of course, Runza, we created a 5-spot campaign we are quite proud to show you.

Runza will run the spots in their regional markets, rolling them out in a series throughout the fall.

Credits for Brand Spots:
Pete Meyer – Director – Back Alley Films
Andy Romero – Director of Photography
Head of Production – Ethan Downing – Back Alley Films
Postproduction Executive Producer – Nicole Melton – T2
Director/DP (Food Spots) – Russ Hadley
Pete Meyer – Editor – T2
Alex Kane – Assistant Editor – T2
Animation & Motion Design – Travis Schlitter & The T2 Design Team
Smoke Finishing – Jen Paine – T2
Music – Matthew Thornton
Mix/Sound Design – Jim Schrader – Sky Recording
Copywriter – Charlie Stephan – Swanson Russell
Art Director – Greg Bousquet – Swanson Russell
Chief Creative Officer– Brian Boesche – Swanson Russell
Runza Marketing Creative Manager – Vizma Shaeffer

 

Newton.

What is Newton you ask? Well, it’s the first physics engine for After Effects developed by Motion Boutique.

In real terms, it is a system to apply realistic movement and physical attributes in animation.

According to Motion Boutique’s website, “Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.”

Motion Boutique released a video with demos to give onlookers a quick glance of what Newton can do. It mostly shows some text effects and flying beads, but nonetheless, it’s unique and happening in After Effects.

There has been no word so far on how much Newton will cost or when it will be released, but by subscribing to Motion Boutique’s newsletter, you can stay informed on pricing and release dates.

We here at T2 + Back Alley Films see Newton as a big game-changer in the graphics world.

Experience Lab Design Internship!

T2 is seeking a design intern who has strong interactive intuition. The T2 Experience Lab has been hard at work in experiential design– a medium that we feel connects with people in a whole new way. We do a variety of experiential projects from physical installations with interactive projections to web-based components where the participant feels completely engaged. See the videos below:

Simply put, we’re growing, and we need more design collaborative brainpower to move forward. You must be willing to experiment and work within the applications of Flash, Illustrator, Photoshop and AfterEffects. Google SketchUp experience is a huge plus as well!

You’ll be working on real projects, doing on site visits of spaces and helping design the experience from beginning to end.

If you feel like you would work well in an active environment, please email 6-10 examples of your work along with 2-3 paragraphs of how you could contribute to Garrett Fuselier by June 1st. Not to belittle any of your print skills, but we’ll be primarily looking at digital work, so be sure to weight your sampling appropriately.

We’ll go through a selection process, and the interns will begin on July 1st.

Augmented Reality Brings Touch and Feel to Online Shopping

Online shopping has entirely changed the way that consumers seek out the goods they want. And augmented reality (AR) is bringing touch and feel to the online shopping experience. According to eMarketer during 2010, ecommerce reached $165.4 billion dollars last year. This is 14.8% growth over last year!

But even though online shopping has enabled us to skip the lines, poor dressing room lighting, get what we want at better prices and avoid pushy sales people – there’s often still an inherent desire to actually touch and feel the products we’re interested in buying. Augmented reality and other experiences are changing the way people shop – and making the online shopping experience infinitely more personal.

72% of consumers find ratings and reviews on retail sites very important in the shopping process and another 50% will spend a half hour or more reading reviews about the product they are interested in. Despite this reliance online product information – many still wait to purchase the product in person. Research has shown the consumers are four times more likely to buy a product once they’ve held it in their hands.

What if technology allowed to you virtually “touch and feel” the product you desire from the comfort of your home?

Electronics giant Olympus wanted to see what consumers’ reactions would be if they did just this when rolling out their new SLR hybrid camera. People shopping for cameras typically want to touch the camera, feel its shape, size, how it feels in their hands, where the different controls are located, etc., and, naturally, that has usually required a trip to a brick and mortar store. Knowing this is an important element of the buying experience, Olympus wanted to provide consumers a hands-on opportunity with their new product – without having to head to a retail store.

Olympus’s ad agency, Mullen encouraged the brand to use Total Immersion’s augmented reality (AR) tool, D’Fusion@Home. Since this was a unique product rollout – Olympus and Mullen built a site specifically for this campaign. Consumers went to the site to look at camera specs and go on a product tour. If interested in more in-depth information, consumers were prompted to load the D’Fusion@Home AR plug-in and print out a paper marker. When printed and folded the marker produced a scale-size representation of the camera. The coolest part? Once AR reproduction appeared on the consumer’s screen, key features (shutter button, flash switch, video record etc.) were highlighted with bulls-eye targets that consumers could click to see how they function. Consumers could also set the ‘product’ on a tripod and snap a few digital pictures which they could also share via Facebook. Experience, experimentation, sharing – this campaign pretty much had all the bases covered.

Check out this demo video Olympus provided:

A Demonstation of Olympus Pen Augmented Reality from edward boches on Vimeo.

Combining online shopping with a virtual ‘touch and feel’ opportunity proved to be quite successful for Olympus. More than 22,000 consumers watched the product tour and 51,000 interacted with the product via augmented reality. Although online shopping may make our lives easier, this case study reinforces the fact that products become more memorable when we have a ‘hands on’ interaction at some level.

Much like we mentioned in our recent post about the Picasso exhibit, one of the great things about augmented reality is that it allows more opportunities for consumers to interact and connect with products (whether it’s art, music or consumer goods) regardless of geographic limitations.

Picasso In the Digital Age

Picasso, Virginia Museum of Fine Art

With the help of QR codes, augmented reality and marketing in Starbucks stores, even Picasso is making the leap into the digital age.

The Virginia Museum of Fine Arts (VMFA) unveiled its highly anticipated show, “Picasso: Masterpieces from the Musée National Picasso, Paris” on February 19th. Art shows of prolific artists like Picasso seem to draw a decent crowd on their own – so why use technology to promote the show?

Accessibility. VMFA was the only east coast venue selected for the exhibition’s seven-city international tour. By leveraging QR codes and virtual galleries, VMFA is able to share this exhibit with thousands that otherwise might not have been able to see the exhibit.

To pull off this feat VMFA teamed with Martin Agency, a Richmond-based advertising agency that helped them create virtual “galleries” in Washington D.C., New York and Philadelphia. To create these virtual galleries Martin tapped Layar, an augmented reality app developer.

How does it work? Simple. If you’re in the vicinity of these select locations, your phone will detect it, and the app will allow you to view one of Picasso’s works hung virtually in your surroundings. In addition to the augmented reality app, they also provided QR codes to 33 Starbucks locations, enabling coffee seekers to scan the code and view Picasso’s works while waiting for their coffee order.

We here at T2 + Back Alley are pretty excited about this clever and innovative promotion of the Picasso exhibition. For us, art is something that can transcend time and societal limitations and inspire.

In our book, smart digital marketing is proving to help make so many aspects of life – including art and music – more accessible to consumers.