Experiential Design | T2 + Back Alley Blog

Experiential Design

Want to Run a Better Agency? Kill More Good Ideas

I’ve been reading Robert Sutton’s blog over at Harvard Business Review on a regular basis and really enjoying it. He’s a professor of Management Science and Engineering at Stanford and his book, Good Boss Bad Boss: How to Be the Best and Learn From the Worst is on my reading list. I’m finding that he regularly generates good stuff.

My favorite Sutton post (so far) is about the importance of killing off ideas – even great ones. This comes from Sutton’s 12 Things That Good Bosses Believe post, and it centers on the premise that good bosses regularly kill ideas – even good ones. What he means is this: as leaders, an integral part of our jobs are to inspire and encourage our people to be innovative, and regularly create lots and lots of ideas and new concepts. But, as important as creativity and innovation are, especially when it comes to the success of any creative services agency, the ability to kill off the bad ideas is critical.

Equally important, says Sutton, and often harder, is the ability of a leader to walk away from really good ideas. Sound crazy? Not really. Sometimes great ideas are just too difficult to execute. And a good user experience or piece of experiential design that’s too difficult or too expensive to execute – well, that’s an idea that just doesn’t make sense. For any one great idea to succeed it needs a lot of time, attention, resources and ingenuity in order to reach its true potential.

Apple’s Steve Jobs is a big proponent of the importance of killing good ideas and calls the ability to do that the hallmark of a great company. Using the premise of Jobs’ argument, here are the metrics that Sutton suggests tracking:

1. How many good ideas are killed? If this number isn’t high enough, that is a bad sign. It means either that not enough ideas are being generated, or that important hard choices aren’t being made.

2. How many people are complaining — even leaving — because of good ideas being killed? This really is what makes the pruning so hard. It’s tough on the people who came up with ideas and are emotionally invested in them. Being the direct cause of their complaining, and even departure, is awful — and certainly doesn’t make you feel like a great boss. But if no one is complaining, that’s a worse sign. This kind of frustration is an unfortunate byproduct of an effective innovation process, and if your people don’t have enough pride and confidence to get upset when their innovative ideas are killed, then something is wrong with them — or your culture.

This makes sense to me. Killing good ideas. Making important, hard choices. And tracking them. My management lesson of the day.

Objects: Becoming a Part of the New Business Win

iPad

Reading a piece in the Harvard Business Review about devices and how integral they’re becoming to the art of the pitch really struck home with me.

As a creative services shop, we pitch new business all the time. And, being immersed in the digital space, we’re always considering how our clients’ products and services can best be maximized in that space. So even when our clients come to us asking for what they think they need, we’re always thinking about what they might not know they need, but what would make their end result even more impactful.

The reason the HBR piece hit home is because it mentioned that at Fortune’s recent technology conference in Aspen, it was not unusual for innovators to pull out their smartphones and run through a quick presentation on their device when asked for more information. Seeing really is believing and the author of the piece said just that. When you can touch, feel and experience a concept, and see all the different applications while holding a device in your hand, it really makes the selling process more personal.

It’s not unusual that we use our seemingly omnipresent iPads during new business pitches or even during meetings with existing clients. We use them to demonstrate an idea or walk them through a presentation or an experiential design piece and that really seems to resonate with them. Sometimes we even build a technology element into a project for a client, that they can subsequently use for their new business pitches.

In fact, Michael Schrage, author of the HBR piece, put it this way:

“My professional bet is that “hand-it-over” innovation pitches will double smartphone and mobile device sales worldwide. Entrepreneurs, salespeople and innovators alike will socialize with at least two devices in the backpacks and breast pockets — one for their personal/professional use and the other to “hand over” for interpersonal play.”

Technology – it pretty much rules all of us these days. Thoughts?

For Target, Animation is a Natural Choice

Target tapped Venice, California-based Motion Theory to do a spot for them integrating animation design into their marketing mix. The spot was designed to showcase the creativity, team spirit and personality of the Target brand in a manner completely different from traditional TV spots.

The “A Better Bullseye” campaign was directed by Motion Theory’s Chris Riehl. Their goal was to create a memorable cast of characters – and a spot that viewers wouldn’t tire of, even after seeing it multiple times. Today’s consumer is easily distracted – or bored – so smart brands and creative shops are using tactics like animation design and creating interactive design experiences in innovative ways.

I love the spot and think they accomplished just what they set out to do. And I also love the fact that major brands are continually looking outside the realm of the traditional and allowing motion graphics firms and 3D animators the chance to showcase their talents – and contribute to the overall brand message – albeit in a different way.

Interactivity and Emergence at SIGGRAPH 2010

A concept for experiential design was buzzing around SIGGRAPH 2010 – the concept of emergence. Emergence is the by-product of the audience’s interactivity, something that isn’t directly incorporated into the piece itself. It can be a variety of manifested qualities when people are put into the right collaborative conditions.

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SIGGRAPH 2010 Kicks Off Sunday in Los Angeles

SIGGRAPH 2010SIGGRAPH 2010 kicks off Sunday in Los Angeles.  SIGGRAPH is the annual expo dedicated to computer graphics and interactive technologies.
 
At this year’s event, there are an estimated 25,000 geeks and techies assembled under one roof to discover what’s next.
 
SIGGRAPH 2010 covers a wide spectrum of topics. From 3D animation to interactive visual effects and even experimental scientific visualization.  A few highlights of SIGGRAPH 2010:
 
Computer Animation Festival
The Computer Animation Festival features a full spectrum of genres and styles, ranging from narrative character animation to scientific visualization, commercials for mainstream TV, and cinematic digital effects. In addition, the prestigious Electronic Theater and a series of screenings.
 
TRON: Legacy panel
The highly anticipated film TRON: Legacy a 3D high-tech adventure be the focus of a filmmaker panel discussion on Tuesday, 27 July 27 at 3:45 p.m. PST.
 
SIGGRAPH 2010 kicks off Sunday — check out the clip below for a preview.
 
SIGGRAPH 2010: