T2 + Back Alley Team | T2 + Back Alley Blog - Part 2

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Newton.

What is Newton you ask? Well, it’s the first physics engine for After Effects developed by Motion Boutique.

In real terms, it is a system to apply realistic movement and physical attributes in animation.

According to Motion Boutique’s website, “Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.”

Motion Boutique released a video with demos to give onlookers a quick glance of what Newton can do. It mostly shows some text effects and flying beads, but nonetheless, it’s unique and happening in After Effects.

There has been no word so far on how much Newton will cost or when it will be released, but by subscribing to Motion Boutique’s newsletter, you can stay informed on pricing and release dates.

We here at T2 + Back Alley Films see Newton as a big game-changer in the graphics world.

Augmented Reality Brings Touch and Feel to Online Shopping

Online shopping has entirely changed the way that consumers seek out the goods they want. And augmented reality (AR) is bringing touch and feel to the online shopping experience. According to eMarketer during 2010, ecommerce reached $165.4 billion dollars last year. This is 14.8% growth over last year!

But even though online shopping has enabled us to skip the lines, poor dressing room lighting, get what we want at better prices and avoid pushy sales people – there’s often still an inherent desire to actually touch and feel the products we’re interested in buying. Augmented reality and other experiences are changing the way people shop – and making the online shopping experience infinitely more personal.

72% of consumers find ratings and reviews on retail sites very important in the shopping process and another 50% will spend a half hour or more reading reviews about the product they are interested in. Despite this reliance online product information – many still wait to purchase the product in person. Research has shown the consumers are four times more likely to buy a product once they’ve held it in their hands.

What if technology allowed to you virtually “touch and feel” the product you desire from the comfort of your home?

Electronics giant Olympus wanted to see what consumers’ reactions would be if they did just this when rolling out their new SLR hybrid camera. People shopping for cameras typically want to touch the camera, feel its shape, size, how it feels in their hands, where the different controls are located, etc., and, naturally, that has usually required a trip to a brick and mortar store. Knowing this is an important element of the buying experience, Olympus wanted to provide consumers a hands-on opportunity with their new product – without having to head to a retail store.

Olympus’s ad agency, Mullen encouraged the brand to use Total Immersion’s augmented reality (AR) tool, D’Fusion@Home. Since this was a unique product rollout – Olympus and Mullen built a site specifically for this campaign. Consumers went to the site to look at camera specs and go on a product tour. If interested in more in-depth information, consumers were prompted to load the D’Fusion@Home AR plug-in and print out a paper marker. When printed and folded the marker produced a scale-size representation of the camera. The coolest part? Once AR reproduction appeared on the consumer’s screen, key features (shutter button, flash switch, video record etc.) were highlighted with bulls-eye targets that consumers could click to see how they function. Consumers could also set the ‘product’ on a tripod and snap a few digital pictures which they could also share via Facebook. Experience, experimentation, sharing – this campaign pretty much had all the bases covered.

Check out this demo video Olympus provided:

A Demonstation of Olympus Pen Augmented Reality from edward boches on Vimeo.

Combining online shopping with a virtual ‘touch and feel’ opportunity proved to be quite successful for Olympus. More than 22,000 consumers watched the product tour and 51,000 interacted with the product via augmented reality. Although online shopping may make our lives easier, this case study reinforces the fact that products become more memorable when we have a ‘hands on’ interaction at some level.

Much like we mentioned in our recent post about the Picasso exhibit, one of the great things about augmented reality is that it allows more opportunities for consumers to interact and connect with products (whether it’s art, music or consumer goods) regardless of geographic limitations.

Experience Design in an Angry Birds Cake

Angry Birds

Great experience design served up in an Angry Birds Cake? Oh yes – and we’re just jealous we didn’t think of it first. A techie dad in the UK has provided not only an example of great experience design, but whetted our collective appetites for all things Angry Birds.

Perhaps the greatest time suck on the planet, Rovio’s Angry Birds app is a huge success. Now, with a working cake in the mix, we’re going to go ahead and call it a piece of experience design.

Electricpig’s Mike Cooper is responsible for the amazing cake, concocted for his 6 year old son’s birthday. Cooper has a rep for crafting imaginative birthday cakes, and it’s easy to see why. Not only do we get to see how the cake is constructed, the look on the little boy’s face as he realizes what it is, is pretty incredible.

With more than 12 million sold, most coming from iPhones and iPads (at .99 each, nice) and more than 30 million downloads of the free Android version, mostly on Google’s mobile OS, that’s a whole lot of popular.

Rovio’s whopping success with this app, generating over a million dollars a day via the ad-supported Angry Birds on Android, probably means a whole lot more Angry Birds in our futures. In fact, the Birds are coming to Sony’s Play Station and Play Station 3, the Windows Phone 7, Wii and even a 3d version of the game is expected later this year.

And Mike Cooper? Well, he can not only bake up a pretty stellar cake experience, he’s managed to throw some viral video in the mix as well. Well done, sir.

Infographics, Advertising and Design Strategy

In our book, infographics are not only cool, but a great design strategy. Clients and prospective clients can often process information easier when it’s presented to them visually, in addition to or in place of text.

While this infographic touches on a topic that may not seem all that important, it doesn’t take long to dig down and see that lack of sleep is a big deal – and contributing to lots of … well you get the rest.

As a designer, if you can create a killer visualization, you are definitely showing that you have some serious skill.

But don’t forget designing infographics is an art - and in order to do it well, be sure you’re getting enough sleep.

Mobile Apps – One Hit Wonders?

Apparently first impressions are very important on first dates AND with those using your mobile app for the first time. According to a study released by Localytics, 26% of apps are downloaded once and never used again. You heard that correctly – never! Talk about one hit wonders. And taking into consideration the cost of developing an app, that’s a big deal.

The good news is that the number of SmartPhone users has grown from 42.7 million to 61.5 million over the last year alone. The bad news it that usage stats show, roughly 35% of SmartPhone users that have access to apps add them to their phone, and only 24% use them.

Bottom line is clear. Although the market for mobile apps is strong – and growing on a daily basis, it’s really important that you (or your clients) have a strong sense of strategy in place to market the apps you develop.

Also, be sure and spend time analyzing your user data so that you know who your ‘loyal’ users are and how much return traffic you have. That will go a long way toward showing you (and your client) how the app is working in conjunction with the rest of your marketing efforts.