2011 June | T2 + Back Alley Blog

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Google goes social

Google+ was introduced on Tuesday as the newest social networking site from the people at Google. This is Google’s third go-around at their own social site, coming after the sites Orkut and Buzz.

Google has become a major success story, but one place where the company has never caught their footing is in social sites. According to this CNN article, users spent 62% more time on Facebook than on Google last month, and viewed more than twice the number of pages on Facebook as they did on Google.

Google’s answer to that problem: Google+. The site aims at specializing friends into a bunch of different sub-categories. For example, on Facebook you simply have “friends,” but with Google+, users are able to split friends up into categories such as “family,” “friends,” “baseball team,” etc. The information you share with can be set up so it is only seen with selected groups. This will allow Google+ users to have a little more privacy on the site.

Right now Google has only opened up the site to a few select users, while others simply must wait for an invite.

We’re still waiting on our invite….

 

Newton.

What is Newton you ask? Well, it’s the first physics engine for After Effects developed by Motion Boutique.

In real terms, it is a system to apply realistic movement and physical attributes in animation.

According to Motion Boutique’s website, “Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.”

Motion Boutique released a video with demos to give onlookers a quick glance of what Newton can do. It mostly shows some text effects and flying beads, but nonetheless, it’s unique and happening in After Effects.

There has been no word so far on how much Newton will cost or when it will be released, but by subscribing to Motion Boutique’s newsletter, you can stay informed on pricing and release dates.

We here at T2 + Back Alley Films see Newton as a big game-changer in the graphics world.